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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games on Android in Oceania: Q2 2022

Explore the performance of the top 5 ultracasual games on Android in Oceania for the second quarter of 2022, based on metrics from Sensor Tower.

Top 5 Ultracasual Games on Android in Oceania: Q2 2022

In the second quarter of 2022, the ultracasual gaming genre saw notable activity on the Android platform in Oceania. Data from Sensor Tower provides insights into the weekly performance metrics of the top 5 ultracasual games, including downloads, revenue, and active users.

Slime it: Slime Game Simulator demonstrated a varied performance. The game’s weekly revenue peaked at around $1.1K during mid-April and maintained a generally steady flow, ending the quarter at approximately $914. Downloads fluctuated, starting at 730 and reaching a high of 986 in the last week of April, closing the quarter at 880. Active users mirrored this trend, peaking at 967 in late April and finishing strong at 836.

Fill The Fridge from Rollic Games enjoyed significant traction. Weekly downloads were robust, peaking at 20.3K in mid-April and consistently staying above 14K towards the end of the quarter. Revenue saw a general decline, starting at $572 and tapering off to $225 by late June. Active users followed a similar pattern, peaking at 45.7K mid-April and ending at 40.5K.

Diamond Painting ASMR Coloring by CrazyLabs LTD exhibited moderate success. Downloads peaked at 2.0K in mid-April but saw a decline, closing at 685. Revenue remained stable, hovering around the $100 mark, with a slight dip to $64 in mid-June. Active users showed a peak of 3.8K in early April, decreasing to 1.8K by the end of June.

Goo: ASMR Slime Simulator from EXOMIND had a mixed quarter. Weekly revenue started at $110 and ended at $58. Downloads saw a steep decline, with a significant drop-off after early April. Active users started at 9.5K and ended at 6.4K, showing a consistent decline throughout the quarter.

Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES showed consistent engagement. Downloads ranged from 1.5K to 2.0K, with the highest spike of 2.0K in mid-April. Revenue remained relatively stable, averaging around $50 per week. Active users peaked at 5.2K in mid-April and saw a slight decline, ending the quarter at 3.7K.

These insights underscore the dynamic nature of the ultracasual gaming market in Oceania. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022